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Scav Silver
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.11.09 06:58:00 -
[1]
I'll have to argue some of your fittings for BS, but truelly the point was made..
Amarr DPS= Urban Myth Amarr Tank= Urban Myth Amarr CAP= FACT! Amarr DO run out of CAP in a flash..
CCP Idea of Ballance= "Smokin' the Good Sh't" á ----------------------------------------------------------- "Scav est procul Porta!!" -=Pimary=- "Tonight you dine in....BKG?" -=Ashemi Darkhold=- |
Scav Silver
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.11.09 07:33:00 -
[2]
Originally by: BlackHorizon Edited by: BlackHorizon on 09/11/2007 07:16:25 Not signed. Amarr trade for superior tracking on long range weapons, no reloading time, extremely short ammo changing time, higher range on close range weapons (pulses) or higher dps on long range weapons (beams) for higher capacitor use and limited damage flexibility. It's a fair trade and it's balanced. Your setups are also intentionally rigged to justify your strained thesis.
extremely short ammo changing: T2 ammo is bugged, often ya have to reload again.. Not like T1 where ya can have +1 and always have 'em stacked..
higher range on close range weapons (pulses): When was the last time ya fought at 50 km??
higher dps on long range weapons (beams): Sure, for a minute or two..
It's a fair trade and it's balanced.: á ----------------------------------------------------------- "Scav est procul Porta!!" -=Pimary=- "Tonight you dine in....BKG?" -=Ashemi Darkhold=- |
Scav Silver
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.11.09 07:59:00 -
[3]
Edited by: Scav Silver on 09/11/2007 07:58:59
Originally by: Nez Perces Edited by: Nez Perces on 09/11/2007 07:41:29
There is a simple way to find out the truth of the matter.
Hypothetical question:
If somebody offered you a choice of character, where that character was trained up to max BS/cruiser/BC level and max techII guns, but for a single race, which race would you chose?
I dare anybody to answer Amarr, with all honesty.
Why would you? for every single role, there is a better ship out there than an Amarr ship. End of.
CCP fix this farce that is the Amarr race, already.
I'll still pick Amarr.. I love it when ppl die in total disbelieve..
Plus, the ships look awsome.. Atleast, we can look good when we die.. á ----------------------------------------------------------- "Scav est procul Porta!!" -=Pimary=- "Tonight you dine in....BKG?" -=Ashemi Darkhold=- |
Scav Silver
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.11.09 08:10:00 -
[4]
Originally by: Bellum Eternus OP: stop playing EFT and start playing Eve FFS.
Yeah, I would love that.. I praticly grew up on WC, WC2 and SC2, not to mention I owned a 150+ server for Freelancer..
The real trick is Lag.. The current internet can't support that for EvE.. á ----------------------------------------------------------- "Scav est procul Porta!!" -=Pimary=- "Tonight you dine in....BKG?" -=Ashemi Darkhold=- |
Scav Silver
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.11.10 02:23:00 -
[5]
Originally by: Jaabaa Prime Amarr use lasers.
Ships are made of metal.
Laser bounces off metal.
Laser does less damage.
Where is the problem with that ? At least Amarr ships tank armor damage like there is no tomorrow. An Minmatar get
:+15m/s speed bonus .... : NO 10 second reload (insta crystal switch on range/dmg/type) : NO reload (unless you have to) : NO need to carry ammo
Go fly a flimsy Minmatar ship, with mixed projectile/missile/speed bonuses, and then say that Amarr are nerfed.
Its like saying Ravens are no use when you do Caldari missions.
FAIL MINUS!! á ----------------------------------------------------------- "Scav est procul Porta!!" -=Pimary=- "Tonight you dine in....BKG?" -=Ashemi Darkhold=- |
Scav Silver
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.11.11 06:00:00 -
[6]
Edited by: Scav Silver on 11/11/2007 06:02:22 This is gettin' out of hand.. Some ppl just live in thier own little world.. The only Arguments againts the op are those:
Realisticly, Med-Range Fights rarely happen.. If they do, they don't last.. Either, ya move away w/ mwd or ya get close w/ mwd, or, not the least, warp away..
Second, T2 crystals brake.. I'm probably not the only Amarr who would gladly trade the unbreakable T1 crystals for some better bonus.. Or even the 10 seconds recharge for the 1 second recharge w/ the bugged Reload.. The only reason ya whinnin' about the 10 second recharge is 'cause of lag durin' fleet battles.. If ya must change crystals durin' a fight, ya pretty much in the same boat as the rest.. Aside from few occasions, ya have plenty of time to have the correct crystals loaded.. And that's pretty much the only thin' that Amarr have goin' for 'em.. Now, does this little benefit outdo Most of the broken things?? Or even the Very Limited Dmg type??
Lastly, if ya really want to pull the CCP Chronicals, here is a thing ya should consider.. Amarr should use projectiles, as they are the oldest race.. á ----------------------------------------------------------- "Scav est procul Porta!!" -=Pimary=- "Tonight you dine in....BKG?" -=Ashemi Darkhold=- |
Scav Silver
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.11.11 06:54:00 -
[7]
Edited by: Scav Silver on 11/11/2007 06:54:18
Originally by: daemorhedron .. because all of my friends that are amarr pilots are almost always..
Fail.. Ya just admited the fact the never flown Amarr.. Stop postin'..
á ----------------------------------------------------------- "Scav est procul Porta!!" -=Pimary=- "Tonight you dine in....BKG?" -=Ashemi Darkhold=- |
Scav Silver
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.11.11 07:41:00 -
[8]
Originally by: daemorhedron I clearly stated that I regularly fly both the armageddon and the apoc. Learn to read. To clarify the quote regardless, I was referring to friends that I know that deliberately choose to fly amarr over anything else. They're obviously not choosing to fly amarr because they suck, and they are clearly extremely successful with them.
Yeah, ya did.. But ya pretty much are sayin' ya don't fly 'em much.. Furthermore, it's called 'Pride', if ya still fly Amarr in pvp and ya good at it.. Take your poc to few battles, see how ya feel.. Take your geddon, and see how ya feel.. Now take your original BS and see the difference.. á ----------------------------------------------------------- "Scav est procul Porta!!" -=Pimary=- "Tonight you dine in....BKG?" -=Ashemi Darkhold=- |
Scav Silver
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.11.11 10:15:00 -
[9]
Originally by: Kagura Nikon MAybe what should be solved then its making MED range fiughts more common!!! It would be much better for the game, we dont need ammar to be a copy of blaster gallente ships.
THe problem with range on this game is the DAMM MWD. Everyone and their mother fit one, so range becomes a non issue. On ohtwer side no one fits an AB.
REaaally think CCp should diminish HEAVILY the MWD speed boost. TO about 350% base on the T1 version. At least on the biggerversions. Maybe 450% for frigates 400 for 10MN and 350% for 100MN.
THe path is making med range fights common, not making ammar forget its med range aspiration, and transform them on gallente clones!
What else ya have in mind?? Kill Stargates?? Web Bubble??
Indeed.. It simply doesn't make any sense Gallante outgunnin' Amarr.. Gallante should use thier damn drones.. á ----------------------------------------------------------- "Scav est procul Porta!!" -=Pimary=- "Tonight you dine in....BKG?" -=Ashemi Darkhold=- |
Scav Silver
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.11.11 19:37:00 -
[10]
Edited by: Scav Silver on 11/11/2007 19:45:07
Originally by: mallina ... One important factor is their useability in Gangs. Instant damage projection makes ships like the Geddon extremely deadly in numbers when compared to the 'DPS Kings' that are the Gallente. I'd take 3 Geddons over 3 Dominix/Mega/Hyp anyday, simply because of the fact they don't have to MWD 20km to each target and are actually capable of shooting the Primary in nearly all circumstances. (If the Geddons have MWDs too, that Range Advantage suddenly comes ten times more useful)...
Wow.. If a geddon' has to mwd in battle, ya pretty much took 2/3 of his firing time (if naked of cap modules).. Your 3 Geddons, will be out of CAP in a blink.. A Mega can esily afford a web, plus it would do some dmg at 20km.. So one or two cycles (at most 3!!) would easily move in web range.. That can almost be made durin' lock time.. A Web on a Geddon is tricky, ya must sacrifice a third of your med slots.. Certaintly, ya can't build your main strategy around MWD on geddons..
Note that I didn't use Poc vs Mega or Domi vs Geddon.. Although, those are the Tier counterparts, Apoc is the alleged 'Cap' king and the Domi 'Drone' king.. Although, both Mega and Domi get DMG bonus towards thier guns, Poc doesn't..
Now, I move to point out the Gallente are pretty much Armor tankers.. Would ya mind to point out EM dmg??
á ----------------------------------------------------------- "Scav est procul Porta!!" -=Pimary=- "Tonight you dine in....BKG?" -=Ashemi Darkhold=- |
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Scav Silver
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.11.12 05:51:00 -
[11]
Quote: ...It is downright silly to put an MWD on an Armageddon...
Win.. á ----------------------------------------------------------- "Scav est procul Porta!!" -=Pimary=- "Tonight you dine in....BKG?" -=Ashemi Darkhold=- |
Scav Silver
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.11.12 19:08:00 -
[12]
Well, after close to 300 posts in this thread, not a single Dev has said anythin'.. As ya can easily figure, they know the problem but they ain't willin' even to touch Amarr.. Except, for the quarterly "Nerf 'em a bit more".. á ----------------------------------------------------------- "Scav est procul Porta!!" -=Pimary=- "Tonight you dine in....BKG?" -=Ashemi Darkhold=- |
Scav Silver
Amarr Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.11.12 19:59:00 -
[13]
Edited by: Scav Silver on 12/11/2007 20:00:10
Originally by: Lord WarATron ... ...E.G 3-4 Tracking mods to be competitive with other races snipers. 2-3 Fitting mods to have ennough guns + setup to be competitive to other races.
CCP, if you are you are bothering to even read this thread, reduce the number of highslots Amarr BS's have, and give them extra Mids. Adjust Ship bonus's so that they they do the same damage. This means less guns for same damage which means less fitting, less cap consumption (due to less guns), and gives Amarr flexibility and is the Lazy mans fix to the Amarr problem. Not perfect but at least a start. ...
Yeah, pretty much.. Geddon, for example, 3-4 turret slots, 1-2 med slots, w/ Laser Dmg bonus 100%.. If CPP really wants to make Amarr the 'CAP' race, 2-3 extra High Slots w/ more Cap per minute recharge.. á ----------------------------------------------------------- "Scav est procul Porta!!" -=Pimary=- "Tonight you dine in....BKG?" -=Ashemi Darkhold=- |
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